

Failing these additional objectives doesn’t mean losing anything, but success offers rewards in the form of Reputation (currency for buying equipment), additional Power Grid bars, and more Reactors for powering up my mechs’ abilities and stats.Įach mech has its own hit points. Acid pools make enemies take more damage, water drowns and kills bugs instantly, and mountains simply block movement and provide cover.Įach island also has a number of levels with optional objectives, like keeping a railroad open to allow a train to pass each turn, or defending a pair of renegade robots. Most maps have their own environmental hazards or objectives.
#Ftl faster than light esrb series
Victory is given simply for surviving, creating a series of varied levels that never wear out their welcome. Killing every enemy Vek is never necessary, as each map counts down from five turns. This opens up an amazing plethora of fascinating moves and options that reward efficient use of all of my powers, as well as intimate knowledge of each insect monster. Enemies continue to target the square relative to their previous position, meaning it’s possible, and very effective, to turn them against each other. Instead many of the abilities (each of my three mechs can equip two) provide movement, like shoving enemies back a space or turning them around. Attacking and killing enemies is an obvious choice, but not always possible. The game visually marks exactly which squares will be under attack. Enemies emerge and begin targeting buildings or my own mechs. Playing an individual level is like playing an advanced Chess-like board game with the perfect amount of tension. Into the Breach’s biggest key to success is presenting as much information as possible, whether that’s showing objectives, rewards, and layout before choosing a level, or telegraphing the exact order that my foes will attack during battle.

If I fail, the timeline is lost, but others are still out there.įailure thankfully isn’t nearly as common or punishing as FTL. Completing at least two islands opens up the final mission, which scales depending on when I choose to assault it. The time-travel conceit is a fun answer to the game’s roguelike structure. More advanced squads can be unlocked by earning various achievements, and can even be customized and randomized for more replayability. Initially I have only the beginner mech squad, which offers a balance of Punching Mech, Tank Mech, and Artillery Mech. The little animated figures would look right at home on a Super Nintendo or Game Boy Advance title, lending the world a retro charm. The theme of time-traveling mechs battling giant monsters is abstracted onto this series of small, square, pixelated grids.

Into the Breach presents an exciting premise: a squadron of piloted mechs has the power to travel through time and space, and they use it to try and save a number of Earth timelines from being destroyed from the threat of giant monstrous insects called the Vek.Įach timeline is divided into the same four islands, and each island has a handful of maps.
